The 5 Point Tiebreak League

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Rules of the 5 Point Tiebreak League

  • The first player to reach 5 points (after other applicable rules have been applied) will be deemed the winner of the tiebreaker (hereinafter “tiebreak”).
  • The winner of the spinning of the racquet (or flipping of a coin) shall choose either which player will serve first or which side of the courts each player will play from.
  • The loser of the spinning of the racquet (or flipping of a coin) shall make the other applicable choice after the first player makes a decision (if winner of spin chooses who will serve first, the loser of the spin shall choose which side the players play on)
  • Each player shall serve 2 points and then alternate servers (serve must go deuce then ad courts in that order).
    • If it is necessary to play a 9th point (score is tied 4-4), the person who served second in the tiebreak (points 3, 4, 7, 8) shall serve from the court of their choice (deuce or ad).
  • The first serving point for each server will be FBI (first ball in).
    • It is impossible to double fault on an FBI point.
  • Each player shall have 1 regular re-do of a point when the appropriate circumstances have been met, which includes:
    • Re-do is defined as the nullification and replaying of the prior point. (If the score is 1-1 and a point is played (the “Original Point”), a re-do would nullify the result of the Original Point and result in the replaying of the 1-1 point under the same circumstances (e.g. same server, same serving side), provided, however, that the re-do of a player’s first serving point shall not be deemed an FBI point).
    • As a result of the point, the player who wishes to use the re-do, is losing in the tiebreak.
    • The player must call re-do prior to the opposing player assuming his stance at the service line for the following point.
    • A regular re-do cannot be used by any player who has 4 points as of the beginning of the point.
    • A regular re-do cannot be used on a point which a double-fault has occurred.
  • Each player shall have 1 double-fault re-do of a point when the appropriate circumstances have been met, which includes:
    • Double-fault re-do is defined as the nullification and replaying of the prior point where such prior point ended by reason of a double-fault. (If the score is 1-1 and a point is played (the “Original Double-Fault Point”), a double-fault re-do would nullify the result of the Original Double-Fault Point and result in the replaying of the 1-1 point under the same circumstances (e.g. same server, same serving side)).
    • As a result of the point, the player who wishes to use the double-fault re-do, is losing in the tie-break.
    • A double-fault re-do cannot be used by any plater who has 4 points as of the beginning of the point.
    • The only circumstance where a double-fault re-do can be used is on a double-fault.
    • It is necessary to state “double-fault re-do” when stating you are going to be using a double-fault re-do.
  • The winner of a tiebreak serves first in the subsequent tiebreak 
  • The players change sides after every two tiebreaks.
  • In the event that a tiebreak tournament is played, the following rules apply:
    •     Original pairings are conducted at random.
    • After the first round of matches, a winners bracket and a losers bracket are created based on the results. (If there are four players, the two winners play each other and the two losers play each other).
    • Tournament style play continues until on undefeated player remains, who shall be deemed Grand Champion.
    • Grand Champion status lasts until either of the following events occurs:
      • A new tiebreak tournament of at least four players is played, resulting in a new Grand Champion.
      • The Grand Champion is shut out in any set of singles or doubles play (6-0).
  • In the event that doubles play immediately follows a tiebreak tournament, the doubles teams shall be as follows:
    • The Grand Champion and the player with the worst record shall be team #1 and shall choose whether to serve first.
    • The remaining two players shall be team 2.
  • A protest may be filed for a 5 point tiebreak.
    • The commissioner shall hear the protest after the 5 point tiebreak is complete and determine if the protest is accepted.
      • If the protest has been heard and accepted by the commissioner, the tiebreak shall have been deemed not to have occurred and stricken from the record.
  • If the tiebreak begins 4-0 (after other applicable rules have applied) then the tiebreak will end with the winner having 4 points.
  • There shall be no medical breaks taken within a 5 point tiebreak.
    • If play is stopped by a player for any medical, toweling, chalking or hydration like activities, the player shall forfeit the 5 point tiebreak.